It appears the game goes on with the sudden rule change in rental values. (It’s definitely a step backwards in my opinion, but just like in real life, things change, just often not that drastically).
Here’s a loophole I’ve discovered and some others have also reported.
If someone adds a hazard to your street, and you get [...]
Posts tagged as:
building
Here’s a fascinating chart breaking down the different building types in the game in terms of rent and footprint. Special thanks goes to TheDonch at monop.ly for compiling this!
Click for a larger image or download the Spreadsheet
What do you think? How might this impact the way you play?