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	<title>Comments on: Final thoughts on the first ever global monopoly game</title>
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	<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/</link>
	<description>Strategy &#38; Tips</description>
	<lastBuildDate>Sat, 28 Jan 2012 18:01:57 +0000</lastBuildDate>
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		<title>By: sandy</title>
		<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/comment-page-1/#comment-3148</link>
		<dc:creator>sandy</dc:creator>
		<pubDate>Sat, 22 Jan 2011 18:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=254#comment-3148</guid>
		<description>Ilove molnoploy</description>
		<content:encoded><![CDATA[<p>Ilove molnoploy</p>
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		<title>By: MindObserver</title>
		<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/comment-page-1/#comment-924</link>
		<dc:creator>MindObserver</dc:creator>
		<pubDate>Tue, 29 Dec 2009 14:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=254#comment-924</guid>
		<description>For Christmas I got the Monopoly Deal card game. It&#039;s actually far more fun than the last month of Monopoly City Streets.

There are three types of cards: property, cash, and actions. The goal is to collect three sets of property. You can lay down property from your hand, add cash to your bank account, or demand money from other players. If they don&#039;t have enough cash on hand then they have to pay you with properties. Some cards let you add buildings to your sets or steal properties from other players.

A game plays in about 20 minutes and features a good mix of luck in the cards and skill in how you play them. My family hasn&#039;t touched the traditional board game in 20 years and MCS has kept me away from the Monopoly City board game. But we had a lot of fun playing Monopoly Deal on our Christmas break.</description>
		<content:encoded><![CDATA[<p>For Christmas I got the Monopoly Deal card game. It&#8217;s actually far more fun than the last month of Monopoly City Streets.</p>
<p>There are three types of cards: property, cash, and actions. The goal is to collect three sets of property. You can lay down property from your hand, add cash to your bank account, or demand money from other players. If they don&#8217;t have enough cash on hand then they have to pay you with properties. Some cards let you add buildings to your sets or steal properties from other players.</p>
<p>A game plays in about 20 minutes and features a good mix of luck in the cards and skill in how you play them. My family hasn&#8217;t touched the traditional board game in 20 years and MCS has kept me away from the Monopoly City board game. But we had a lot of fun playing Monopoly Deal on our Christmas break.</p>
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	<item>
		<title>By: TJ</title>
		<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/comment-page-1/#comment-903</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Thu, 10 Dec 2009 08:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=254#comment-903</guid>
		<description>Ok, so it appears it is now offline.  There&#039;s a short survey they ask you to take and about half way through there are two or three questions pertaining to whether you&#039;d be interested in paying to play MCS, so I&#039;m guessing that&#039;s their next move and this won&#039;t be the end of it.</description>
		<content:encoded><![CDATA[<p>Ok, so it appears it is now offline.  There&#8217;s a short survey they ask you to take and about half way through there are two or three questions pertaining to whether you&#8217;d be interested in paying to play MCS, so I&#8217;m guessing that&#8217;s their next move and this won&#8217;t be the end of it.</p>
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	<item>
		<title>By: TJ</title>
		<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/comment-page-1/#comment-902</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Thu, 10 Dec 2009 07:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=254#comment-902</guid>
		<description>The customer service side of this game was a complete shambles.  The developers screwed up a hell of a lot, making useless features, not adding certain must-have features, not fixing some big bugs very quickly and so forth, and it&#039;s now December 10th and I can still log in AND collect rent.   They can&#039;t even close their game properly?

I loved the game play and the idea, but about a month from the end I got bored with it and just logged in to amass as much money as possible.</description>
		<content:encoded><![CDATA[<p>The customer service side of this game was a complete shambles.  The developers screwed up a hell of a lot, making useless features, not adding certain must-have features, not fixing some big bugs very quickly and so forth, and it&#8217;s now December 10th and I can still log in AND collect rent.   They can&#8217;t even close their game properly?</p>
<p>I loved the game play and the idea, but about a month from the end I got bored with it and just logged in to amass as much money as possible.</p>
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		<title>By: Hans</title>
		<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/comment-page-1/#comment-901</link>
		<dc:creator>Hans</dc:creator>
		<pubDate>Wed, 09 Dec 2009 20:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=254#comment-901</guid>
		<description>I was ranked #54 in the global, but then I donated the majority of my money to monopoly world and some money to my cousin. 

I&#039;m so disappointed with this game. I used 2 tools, &quot;miself&quot; and &quot;MCS Tools&quot;. My strategy was to have two accounts, so I could avoid taxes and earn more. Both accounts with 7 streets each (properties between 14M to 48M). I was the owner of one of the largest streets in the game Frame Lake Trail (5B land value), the problem with those large streets is/was that you can construct nothing! this is ironic because there&#039;re streets with a ~15M land value in which you can construct with no limits, I mean  a LOT of buildings (3000+). Furthermore, MCS stole me/made to loose 300B!. ATM, I have 100B in offers that I did more than 16 days ago, so that&#039;s lost too. I sent&#039;em an email, and I got a generic answer. You can read it http://pastie.org/734034

There&#039;s a lot of people that think you can&#039;t reclaim anything because it&#039;s a free game. But, I&#039;m sorry to tell them that the only purpose of Hasbro was to make a large marketing strategy for their board game &quot;Monopoly City&quot;. We were just an instrument. If a brand decides to make marketing like this, at least it should assure to make the clients happy. From the developers to the &quot;heads&quot; of this game, all of them were mediocre. ATM, I can&#039;t understand how they didn&#039;t plan nor anticipate the use of the game. They made all the info public in JSON format, which is ok, the problem was they didn&#039;t anticipate the bunch of scripts, bots, etc.

BTW, I would like to know if MCS patented this online game.

This blog was very helpful, thanks to you I discovered those tools. I wish you the best guys.

Cheers.</description>
		<content:encoded><![CDATA[<p>I was ranked #54 in the global, but then I donated the majority of my money to monopoly world and some money to my cousin. </p>
<p>I&#8217;m so disappointed with this game. I used 2 tools, &#8220;miself&#8221; and &#8220;MCS Tools&#8221;. My strategy was to have two accounts, so I could avoid taxes and earn more. Both accounts with 7 streets each (properties between 14M to 48M). I was the owner of one of the largest streets in the game Frame Lake Trail (5B land value), the problem with those large streets is/was that you can construct nothing! this is ironic because there&#8217;re streets with a ~15M land value in which you can construct with no limits, I mean  a LOT of buildings (3000+). Furthermore, MCS stole me/made to loose 300B!. ATM, I have 100B in offers that I did more than 16 days ago, so that&#8217;s lost too. I sent&#8217;em an email, and I got a generic answer. You can read it <a href="http://pastie.org/734034" rel="nofollow">http://pastie.org/734034</a></p>
<p>There&#8217;s a lot of people that think you can&#8217;t reclaim anything because it&#8217;s a free game. But, I&#8217;m sorry to tell them that the only purpose of Hasbro was to make a large marketing strategy for their board game &#8220;Monopoly City&#8221;. We were just an instrument. If a brand decides to make marketing like this, at least it should assure to make the clients happy. From the developers to the &#8220;heads&#8221; of this game, all of them were mediocre. ATM, I can&#8217;t understand how they didn&#8217;t plan nor anticipate the use of the game. They made all the info public in JSON format, which is ok, the problem was they didn&#8217;t anticipate the bunch of scripts, bots, etc.</p>
<p>BTW, I would like to know if MCS patented this online game.</p>
<p>This blog was very helpful, thanks to you I discovered those tools. I wish you the best guys.</p>
<p>Cheers.</p>
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	<item>
		<title>By: astrogirl</title>
		<link>http://monopolyhq.com/2009/12/final-thoughts-on-the-first-ever-global-monopoly-game/comment-page-1/#comment-900</link>
		<dc:creator>astrogirl</dc:creator>
		<pubDate>Tue, 08 Dec 2009 16:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=254#comment-900</guid>
		<description>I&#039;ve finished up (as of today) ranked #7 in my local high score chart. I started on day one, and logged in everyday, but I didn&#039;t really &quot;play&quot; much and I didn&#039;t use any tools when I did. I only held 6 properties maximum the whole game, had no encounters with people dropping hazards on me and didn&#039;t use any on other players either, and in the last month or so was just pulling in $3billion a day in rent with my 5/6 streets maxed out with mostly sky high towers. I think I sold a street once, the rest I had for the entire game. I think it was fun, but after I maxed out my streets I was just logging in to get the rent as it was too hard to find streets worth buying imo. Plenty of streets under the $3 million mark still available, but after midway through the game I never saw a more expensive one even after looking for an hour or so at a time. (Though that is a lie, I did see one $10 million one once, but it was during that time when there was the big glitch and you couldn&#039;t buy/sell anything in the middle of the map. But it was gone almost as soon as the glitch was fixed.) And on my rental income I couldn&#039;t afford a lot of the bigger street that people were offering for sale for big prices.

Would I play again if nothing was changed in game? No. But as the poster mentioned, if they listened to the players and made changes and/or redesigned then yeah, I might even spend a few dollars to play.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve finished up (as of today) ranked #7 in my local high score chart. I started on day one, and logged in everyday, but I didn&#8217;t really &#8220;play&#8221; much and I didn&#8217;t use any tools when I did. I only held 6 properties maximum the whole game, had no encounters with people dropping hazards on me and didn&#8217;t use any on other players either, and in the last month or so was just pulling in $3billion a day in rent with my 5/6 streets maxed out with mostly sky high towers. I think I sold a street once, the rest I had for the entire game. I think it was fun, but after I maxed out my streets I was just logging in to get the rent as it was too hard to find streets worth buying imo. Plenty of streets under the $3 million mark still available, but after midway through the game I never saw a more expensive one even after looking for an hour or so at a time. (Though that is a lie, I did see one $10 million one once, but it was during that time when there was the big glitch and you couldn&#8217;t buy/sell anything in the middle of the map. But it was gone almost as soon as the glitch was fixed.) And on my rental income I couldn&#8217;t afford a lot of the bigger street that people were offering for sale for big prices.</p>
<p>Would I play again if nothing was changed in game? No. But as the poster mentioned, if they listened to the players and made changes and/or redesigned then yeah, I might even spend a few dollars to play.</p>
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