Optimizing Your Game

by MonopolyHQ on November 6, 2009 · 26 comments

optimizeBy now most of you have a decent hang of the game and your own ‘system’ and ‘strategy’.  If not, definitely read up on some of the past posts here on monopoly hq.

This post will list out a few of the finer points to tweaking your game.  Keep in mind these are my own latest personal techniques and if you read through many of the comments and the chat wall on this site you’ll find plenty of other tips as well.

1.  The end date of the game has changed.

Originally the game was to end January 31st 2010, but the latest official FAQ states in December, and the general consensus seems to be the last day of the year.  This means your window for acquiring property with good return has shrunk if you want to have a decent return.  It also means if you plan on flipping streets you probably don’t want to wait till mid December as it won’t be all that valuable to anyone at that time.

2.  There are three new buildings to maximize your street.

spiral luxe $2.5m/1.05m
revolving restaurant $11m/2.1m
stairway to the future $60m/4.5m

The footprint seems smaller than their neighboring buildings, however I’ve got say the sky high towers are still the bulk of my building purchases.  Visit the tools page as some of the bots have been updated to reflect the new buildings.  Also see the building type specifications if you haven’t seen it already (if anyone has official specs on the new buildings let me know and I can update it)

3. Maximize your streets.

The 420 building limit is reportedly gone so you might want to focus on making existing streets more dense than acquiring streets right now.  However I’m still having problems on one of my streets for some reason.

Put your big buildings down first and squeeze in what you can from highest rent down.  This one is up for dispute and may depend on the shape of your street, but I generally fill with sky highs, then squeeze monopoly towers -> stairway to the future -> and for some reason there’s still room for some graduated megastructures.

5.  Examine streets before you buy.

There are some really expensive roads available for purchase that are actually really small.  Also, take note of streets that have duel paths close together.  While it’s great for putting green houses down each path, when you’re looking at the larger buildings with bigger payouts, they’ll generally take the width of both paths.  ie. that $25 million road will only have room for the equivalent of a $12.5 million dollar road generally.

6.  Strategically selling streets.

My gut feel is that it’s generally better to sell virgin undeveloped streets.  Everyone’s got their own way of playing and building up, and probably don’t care to be bothered with building over your junk.  You can possibly trick a few players into buying a street due to the added value of your properties, but for the most part people are looking for long streets, not purchasing buildings they can buy themselves at any point.

If you plan on selling anyways, at least wait till the end of the day for the highest bid, and then accept right before the next day begins, so you don’t need to pay for unnecessary tax on that street.

7.  Stay off the leaderboard.

If you’re at the bottom edge of the leaderboard and you’re sitting on a pile of cash, it’s safest to make some offers on streets you don’t mind owning anyways, as the cash offered up will instantly decrease your score until your offer is rejected.

8.  Avoid chance card bombs.

If you’re not a savvy street broker, and you need to build property to earn rent like me, well you need to take your chances at some point.  It really depends on where you’re at in the game and how much rent you’re taking in, but I generally use all my cash for trades.  I leave myself 1-2 billion for buildings.  For some reason I find when I’ve found that when I have that little cash on hand (while being substantial enough to build out), billion dollar accounting errors are much less likely.

26 comments

{ 26 comments… read them below or add one }

1 mcs-stats November 6, 2009 at 2:54 pm

Hi everyone,

We just created a tool that allows you:

- View initial streets value.
- Rent.
- Next day income.
- Taxes calculation.
- # Bonuses / Hazards
- More coming…

You can find it @ http://mcs.vertigoproject.net

Hope it helps you on having a good strategy,

Greetings,

Reply

2 Martin November 6, 2009 at 3:07 pm

Takes years to load, fails to calculate my daily income correctly.

Reply

3 mcs-stats November 6, 2009 at 3:23 pm

Hi martin, the load time depends on how many streets you have, will check daily income (might happens if you have <1M streets)

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4 Martin November 6, 2009 at 3:31 pm

Currently 449 streets. It claims my daily income is $-8b, while in reality I earn $1m a day.

Look into concurrent requests.

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5 mcs-stats November 6, 2009 at 3:43 pm

Fixed

6 Martin November 6, 2009 at 4:48 pm

Rent works now :)

Still takes ages to load though :(

Feature requests: Link to each street, list of offers for each street.

7 MonopolyHQ November 7, 2009 at 8:08 pm

nice work, just twittered it. good stuff.

Reply

8 Heuninck November 7, 2009 at 5:35 pm

Nice tool. It’s easier than update my excel ;) Number of buidlings on a street would also be nice

grtz

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9 Elio November 7, 2009 at 7:04 pm

Hi, This tool works, perfectly and you can see your own statistics or somebody else, in order to plan ” THE STRATEGY”, thanks a lot.

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10 Petzi November 8, 2009 at 7:15 pm

Great tool! Thanks

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11 TJ November 8, 2009 at 10:36 pm

I think I’ve gotten to the point in my game where I might just stop playing.

I don’t have the same enthusiasm I once did, I’ve made number 5 in the national leaderboard, I’ve been top of my local leaderboard for weeks and now I’m just buying new streets for upwards of $15bn, filling them up and collecting the rent.

So I may sell all of my streets and call it a day, or I may just keep playing until the end to see what happens.

Reply

12 MindObserver November 9, 2009 at 10:24 pm

Yeah, the funny thing about this massively multiplayer game is that there’s negligible player interaction. I had a bunch of trades get accepted due to inactivity two weeks ago. Since then I’ve just been building up those streets, discarding every hazard and every bulldozer, and rejecting one trade request.

I’m hoping to catch my brother who passed me on our local leaderboard a month ago. He finished maxing out his streets and hasn’t been able to trade for any more. I still have some upgrading left to do. Beyond that, meh. I think I’ll take a screenshot of my streets before the game shuts down.

As most of us realized on the first day, the concept of this game is interesting but the mechanics are poorly designed. All of the excitement was in the first week, struggling to maximize profit with the first few streets and little buildings. Then there was a period of hazard wars until we realized the futility and resigned to peaceful solitaire play.

I don’t think Hasbro is going to get their money’s worth of buzz as holiday shopping season begins. I can’t imagine any new players having fun for longer than it takes to realize that their home street is taken/missing and all the profitable streets are long gone.

Actually, the best thing they could do is launch a second shard later this month. If most of the bugs and exploits are fixed then that’d mean a couple weeks of legitimate fun and excitement.

Reply

13 Ariff November 13, 2009 at 7:50 am

here’s a deal to die for
http://marketpoly.fridaycode.org/offers.php?username=zznzzx
more details, check out my blog
http://ariffshah.com/goodbye-monopoly-city-streets/

i’d appreciate if you tweet about this for the community. thanks!!

Reply

14 TJ November 14, 2009 at 11:31 pm

Off topic, but I just got this and I’ve never had it before. Anyone else?

“Wow! It’s a super busy day in
MONOPOLY City Streets.

There are so many potential property tycoons getting ready to buy streets and start building.

The game is working just fine, but you may have to wait your turn (at least you don’t have to wait in jail).

Just wait a few minutes and try again.”

Reply

15 MindObserver November 15, 2009 at 10:19 am

Yeah, I’ve had that a few times. It usually clears up by reloading after a couple minutes. Those street buying bots must be burning up the server again.

Reply

16 zj November 16, 2009 at 2:25 pm

@mcs-stats
you’ve got all that at http://www.monopolymarket.com/user/

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17 Cristan November 21, 2009 at 5:50 am

I think a good tactic is to stop building bonus buildings after you got a few on each city (I mean, who is still in a war right now?), and in stead use use BB chance cards to replace your stadiums with smaller BB’s.

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18 Martin November 21, 2009 at 6:06 am

I’m not at war, but still get three-figure hazards every day.

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19 Brian W. November 23, 2009 at 9:38 am

Well for me it has started to happen . . . I have lost interest. I have religiously signed in and played everyday since the start (and re-start). But I have maxed out my properties, don’t feel it is beneficial to drop 10 to 20 billion on a new street at this point and am just bringing in my 3.8 billion a day. I have now missed two days, just plain forgot. There is nothing new or exciting to do. I am pretty happy with my $80 billion net worth, just outside the top 10 of my local list. I have avoided wars, but am even tempted to start one just to actually do something. I guess I will start hoarding cash and wait for the developers to pull out some sort of wildcard. But who knows if that will actually happen.

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20 MindObserver November 23, 2009 at 10:49 pm

Pretty much the same thing here. I set MCS as my browser’s home page so I wouldn’t forget to collect rent, but now even that’s getting to be more bother than it’s worth.

I stopped building over a week ago. I maxed out the thirteen streets I got my hands on and refused to spend billions on any more. So now I’m just watching my wealth climb every day. I’m pulling in $500M more rent than my brother, so I should pass him for first place on our leaderboard in two weeks.

Given the silence on the official blog since the three new buildings were announced, I’ve given up hope that the developers will do anything else interesting.

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21 André R December 1, 2009 at 8:17 am

Hey MonopolyHQ

I’ve made some graphs on the number of streets for each price. I think you’ll find it interesting. The post is over here http://marketpoly.blogspot.com/2009/12/what-is-number-of-monopoly-city-streets.html

Cheers

Reply

22 Martin December 1, 2009 at 8:36 am

The only possible shape for this is the hyperbola, what else :D

If I’m bored I’ll let it run through my database some day, should produce similar results.

Reply

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