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	<title>Comments on: Don&#8217;t fear Tax</title>
	<atom:link href="http://monopolyhq.com/2009/10/dont-fear-tax/feed/" rel="self" type="application/rss+xml" />
	<link>http://monopolyhq.com/2009/10/dont-fear-tax/</link>
	<description>Strategy &#38; Tips</description>
	<lastBuildDate>Tue, 07 Sep 2010 19:34:50 -0400</lastBuildDate>
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		<item>
		<title>By: mcs-stats</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-843</link>
		<dc:creator>mcs-stats</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-843</guid>
		<description>Hi everyone,

We just created a tool that allows you:

- View initial streets value.
- Rent.
- Next day income.
- Taxes calculation.
- # Bonuses / Hazards
- More coming...

You can find it @ http://mcs.vertigoproject.net

Hope it helps you on having a good strategy,

Greetings,</description>
		<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>We just created a tool that allows you:</p>
<p>- View initial streets value.<br />
- Rent.<br />
- Next day income.<br />
- Taxes calculation.<br />
- # Bonuses / Hazards<br />
- More coming&#8230;</p>
<p>You can find it @ <a href="http://mcs.vertigoproject.net" rel="nofollow">http://mcs.vertigoproject.net</a></p>
<p>Hope it helps you on having a good strategy,</p>
<p>Greetings,</p>
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	</item>
	<item>
		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-607</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-607</guid>
		<description>besides deleting one at a time are you using a script?  if not you should check out the tools section of this site.  otherwise, it maybe becauase of the current game-wide glitch...</description>
		<content:encoded><![CDATA[<p>besides deleting one at a time are you using a script?  if not you should check out the tools section of this site.  otherwise, it maybe becauase of the current game-wide glitch&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: rick</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-553</link>
		<dc:creator>rick</dc:creator>
		<pubDate>Sun, 18 Oct 2009 02:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-553</guid>
		<description>Can anyone help me fix a problem I have while selling buildings?  I can only delete one at a time then I have to refresh game and re sign on each time otherwise when I click on the cross for prop. details there is no response.  I figure is a cashe issue, but none of my attempts to refresh w/o logging back on have worked. Help.</description>
		<content:encoded><![CDATA[<p>Can anyone help me fix a problem I have while selling buildings?  I can only delete one at a time then I have to refresh game and re sign on each time otherwise when I click on the cross for prop. details there is no response.  I figure is a cashe issue, but none of my attempts to refresh w/o logging back on have worked. Help.</p>
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	</item>
	<item>
		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-543</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-543</guid>
		<description>nice work, yup that&#039;s another way of putting it all.  again, only works to a point, theoretically i&#039;ve read 19 or so streets - really depends how much you&#039;re maximizing each street as well.</description>
		<content:encoded><![CDATA[<p>nice work, yup that&#8217;s another way of putting it all.  again, only works to a point, theoretically i&#8217;ve read 19 or so streets &#8211; really depends how much you&#8217;re maximizing each street as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-542</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-542</guid>
		<description>wow, haven&#039;t come across that one, interesting tot know!</description>
		<content:encoded><![CDATA[<p>wow, haven&#8217;t come across that one, interesting tot know!</p>
]]></content:encoded>
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	<item>
		<title>By: Martin</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-538</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 17 Oct 2009 12:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-538</guid>
		<description>The chance card penalties depend only on the current rent, I think 5% to 25%.

Yes, you get a $0 fine if you don&#039;t earn any rent, I&#039;ve gotten one yesterday.

You cannot get into negative cash, if your money is lower than whatever percentage of rent a chance card would steal you won&#039;t get that chance card. Anyone reporting negative cash got it fixed by a reload, it was just his confused browser. That&#039;s the only correlation between current cash and chance cards.


Oh btw, did you know you can get chance cards from building while being broke? Apparently the server first assigns you a chance card, then checks your balance. If that chance card gave you 100/250/500k cash it will go ahead and build the building, provided it&#039;s a cheap one.</description>
		<content:encoded><![CDATA[<p>The chance card penalties depend only on the current rent, I think 5% to 25%.</p>
<p>Yes, you get a $0 fine if you don&#8217;t earn any rent, I&#8217;ve gotten one yesterday.</p>
<p>You cannot get into negative cash, if your money is lower than whatever percentage of rent a chance card would steal you won&#8217;t get that chance card. Anyone reporting negative cash got it fixed by a reload, it was just his confused browser. That&#8217;s the only correlation between current cash and chance cards.</p>
<p>Oh btw, did you know you can get chance cards from building while being broke? Apparently the server first assigns you a chance card, then checks your balance. If that chance card gave you 100/250/500k cash it will go ahead and build the building, provided it&#8217;s a cheap one.</p>
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	<item>
		<title>By: FinancialCrema</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-537</link>
		<dc:creator>FinancialCrema</dc:creator>
		<pubDate>Sat, 17 Oct 2009 03:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-537</guid>
		<description>What about back taxes / lax accountant percentages.  If %m of the randomly applied tax, which is at least partly a function of total asset value, is &gt; than cash on hand, are you driven into bankruptcy?  Do you have to make sales?  Is this even possible, or is %m also partly a function of cash on hand?</description>
		<content:encoded><![CDATA[<p>What about back taxes / lax accountant percentages.  If %m of the randomly applied tax, which is at least partly a function of total asset value, is &gt; than cash on hand, are you driven into bankruptcy?  Do you have to make sales?  Is this even possible, or is %m also partly a function of cash on hand?</p>
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	<item>
		<title>By: ATColt</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-534</link>
		<dc:creator>ATColt</dc:creator>
		<pubDate>Fri, 16 Oct 2009 10:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-534</guid>
		<description>Lets assume, you make an income of INC pre-taxes. Lets further assume you have k streets. Then your net-income would be 
INC*(1 - (k-5)*0.03)
If you buy another street and build houses on it, making x more income pre-taxes, your net-income will change to
(INC + x)*(1 - ((k-5)+1)*0.03)
Obviously, a new street is worth it, if x manages to be big enough so that the second calculation is greater than the first. Doing the math yields
x &gt; 3*INC/(100 - (k-4)*3)

Meaning, if your income is low and you have only few streets, buying another one pays of with ease.
On the other hand, if you consider selling a street that gives you a rent value of x, a similar computation results in a breakeven point, when
x &lt; 3*INC/(100 - (k-6)*3)

Note that the formulas only make sense for a certain number of streets, i.e. above 5 streets and below 38/39 streets. Note also that there is no assumption on the value of possible Chance Cards included, its the plain market value.</description>
		<content:encoded><![CDATA[<p>Lets assume, you make an income of INC pre-taxes. Lets further assume you have k streets. Then your net-income would be<br />
INC*(1 &#8211; (k-5)*0.03)<br />
If you buy another street and build houses on it, making x more income pre-taxes, your net-income will change to<br />
(INC + x)*(1 &#8211; ((k-5)+1)*0.03)<br />
Obviously, a new street is worth it, if x manages to be big enough so that the second calculation is greater than the first. Doing the math yields<br />
x &gt; 3*INC/(100 &#8211; (k-4)*3)</p>
<p>Meaning, if your income is low and you have only few streets, buying another one pays of with ease.<br />
On the other hand, if you consider selling a street that gives you a rent value of x, a similar computation results in a breakeven point, when<br />
x &lt; 3*INC/(100 &#8211; (k-6)*3)</p>
<p>Note that the formulas only make sense for a certain number of streets, i.e. above 5 streets and below 38/39 streets. Note also that there is no assumption on the value of possible Chance Cards included, its the plain market value.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MindObserver</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-528</link>
		<dc:creator>MindObserver</dc:creator>
		<pubDate>Thu, 15 Oct 2009 15:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-528</guid>
		<description>I agree - don&#039;t fear the tax man.  Just run the numbers and see whether buying another street is more profitable than upgrading what you have.

As you say, 9 streets will cost you about 25% of your income, but that is 9 in addition to the first 5 streets which are tax-free! So you can have 14 streets with a manageable 25% tax bill.

You can actually buy 19 streets before the loss from taxes outweighs the gain in rent.  If your options are buying another street or upgrading to Sky High Towers, then you should buy 10 to 14 streets before upgrading (depending on how much you have to pay for the streets).  I&#039;m finding that $10M+ streets cost more than $1B in trade, so I&#039;ll probably stick around 10 to 12 streets.</description>
		<content:encoded><![CDATA[<p>I agree &#8211; don&#8217;t fear the tax man.  Just run the numbers and see whether buying another street is more profitable than upgrading what you have.</p>
<p>As you say, 9 streets will cost you about 25% of your income, but that is 9 in addition to the first 5 streets which are tax-free! So you can have 14 streets with a manageable 25% tax bill.</p>
<p>You can actually buy 19 streets before the loss from taxes outweighs the gain in rent.  If your options are buying another street or upgrading to Sky High Towers, then you should buy 10 to 14 streets before upgrading (depending on how much you have to pay for the streets).  I&#8217;m finding that $10M+ streets cost more than $1B in trade, so I&#8217;ll probably stick around 10 to 12 streets.</p>
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		<title>By: Martin</title>
		<link>http://monopolyhq.com/2009/10/dont-fear-tax/comment-page-1/#comment-511</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=190#comment-511</guid>
		<description>I&#039;d guess you just accidently typed an additional zero? Always took the correct amount from me.</description>
		<content:encoded><![CDATA[<p>I&#8217;d guess you just accidently typed an additional zero? Always took the correct amount from me.</p>
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