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	<title>Comments on: This just in:  Rent multiplier gone!</title>
	<atom:link href="http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/feed/" rel="self" type="application/rss+xml" />
	<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/</link>
	<description>Strategy &#38; Tips</description>
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		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-202</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Sun, 27 Sep 2009 19:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-202</guid>
		<description>I&#039;m right there with you guys, I&#039;ve had my ups and downs, but I can&#039;t see no matter how much you tweak your game, how some people have made it that far onto the leaderboard... it seems like we&#039;re playing a completely different game from the &#039;cheaters&#039;...</description>
		<content:encoded><![CDATA[<p>I&#8217;m right there with you guys, I&#8217;ve had my ups and downs, but I can&#8217;t see no matter how much you tweak your game, how some people have made it that far onto the leaderboard&#8230; it seems like we&#8217;re playing a completely different game from the &#8216;cheaters&#8217;&#8230;</p>
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		<title>By: Scion</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-193</link>
		<dc:creator>Scion</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-193</guid>
		<description>@MonopolyHQ, MindObserver,

Yes your right about the notification after wards...it should have been on within minutes of rental update....that to me is where they dropped the ball on that one..

and wrt  current scores i tend to have to agree with you mind observer. im more or less around that level as well and i did fairly well in the first few days....although i missed that multiplier on the first payout because i was &#039;fixated&#039; on the restart strategy that i had worked out (I didnt buy the longest street possible rather went for one just on the 1kk mark that i was able to fill that day) and i also didnt go whole hog and sell everything after payout and rebuild again on a higher multiplier.

although given that i missed that first day im unsure how much more i would have been able to achieve.</description>
		<content:encoded><![CDATA[<p>@MonopolyHQ, MindObserver,</p>
<p>Yes your right about the notification after wards&#8230;it should have been on within minutes of rental update&#8230;.that to me is where they dropped the ball on that one..</p>
<p>and wrt  current scores i tend to have to agree with you mind observer. im more or less around that level as well and i did fairly well in the first few days&#8230;.although i missed that multiplier on the first payout because i was &#8216;fixated&#8217; on the restart strategy that i had worked out (I didnt buy the longest street possible rather went for one just on the 1kk mark that i was able to fill that day) and i also didnt go whole hog and sell everything after payout and rebuild again on a higher multiplier.</p>
<p>although given that i missed that first day im unsure how much more i would have been able to achieve.</p>
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		<title>By: MindObserver</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-190</link>
		<dc:creator>MindObserver</dc:creator>
		<pubDate>Fri, 25 Sep 2009 13:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-190</guid>
		<description>I agree that the rent multiplier for &gt;$1M roads was way too high.  But I believe the correct responses were:

A) Revert to flat rents above $1M and immediately* announce the change.
B) Announce that the game will be reset again in X hours/days with the new rental rates.
Or, C) Admit that the live game is in BETA and will continue to change without notice or explanation until going gold upon a certain date or target.

I feel that reverting the rents and continuing the game makes it less interesting since it left some lucky/quick players with extra money that the rest of the players will never get so easily.

But the bigger problem is that there are known to be other ways that players got very wealthy.  Not only multiaccounting, but the trick of offering a trade with negative cash.  In my eyes, all of the superwealthy are under suspicion of these various cheats and exploits.  I have a score of $140M, twice as high as 2nd place on my local leaderboard. I can see how someone might legitimately have 2 or 4 times that, but not a 1000 times more.

I&#039;m doing well and I believe some of the unpredictability is realistic.  But I think the game needs another reset (after more bugs are ironed out) to clear away all the ill effects of broken rent multipliers, trade exploits, and cheats.</description>
		<content:encoded><![CDATA[<p>I agree that the rent multiplier for &gt;$1M roads was way too high.  But I believe the correct responses were:</p>
<p>A) Revert to flat rents above $1M and immediately* announce the change.<br />
B) Announce that the game will be reset again in X hours/days with the new rental rates.<br />
Or, C) Admit that the live game is in BETA and will continue to change without notice or explanation until going gold upon a certain date or target.</p>
<p>I feel that reverting the rents and continuing the game makes it less interesting since it left some lucky/quick players with extra money that the rest of the players will never get so easily.</p>
<p>But the bigger problem is that there are known to be other ways that players got very wealthy.  Not only multiaccounting, but the trick of offering a trade with negative cash.  In my eyes, all of the superwealthy are under suspicion of these various cheats and exploits.  I have a score of $140M, twice as high as 2nd place on my local leaderboard. I can see how someone might legitimately have 2 or 4 times that, but not a 1000 times more.</p>
<p>I&#8217;m doing well and I believe some of the unpredictability is realistic.  But I think the game needs another reset (after more bugs are ironed out) to clear away all the ill effects of broken rent multipliers, trade exploits, and cheats.</p>
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		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-187</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Fri, 25 Sep 2009 12:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-187</guid>
		<description>I hear you on the unannounced concept being more fair - any rule change is going to feel unfair to some folks - this was on that definitely didn&#039;t seem fair to most though.  They should have immediately posted on the changes in the game after the update rather than having for a thousand people commenting and tweeting about the outrage though.  

The more I play the more I think the rental returns are too high as well.  But we&#039;ve all gotten use to it and anything lower seems weird.  But it does seem unusual that you can recover the full price of your purchase with simply a day of rent.  I&#039;ll be playing out this current round of monopoly no matter what - but I&#039;m still hoping for plenty of updates the next time around.</description>
		<content:encoded><![CDATA[<p>I hear you on the unannounced concept being more fair &#8211; any rule change is going to feel unfair to some folks &#8211; this was on that definitely didn&#8217;t seem fair to most though.  They should have immediately posted on the changes in the game after the update rather than having for a thousand people commenting and tweeting about the outrage though.  </p>
<p>The more I play the more I think the rental returns are too high as well.  But we&#8217;ve all gotten use to it and anything lower seems weird.  But it does seem unusual that you can recover the full price of your purchase with simply a day of rent.  I&#8217;ll be playing out this current round of monopoly no matter what &#8211; but I&#8217;m still hoping for plenty of updates the next time around.</p>
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		<title>By: Scion</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-185</link>
		<dc:creator>Scion</dc:creator>
		<pubDate>Fri, 25 Sep 2009 12:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-185</guid>
		<description>Personally i very much doubt that the rent multiplier was specifically added, what is much more likely is that prior to the reset the rent was also being calculated on the initial cost of the street. The initial cost of the street must be being stored since it is required if you sell the street back to the bank.

The point being they changed the initial cost of roads to be bassed on the length so that the initial cost was more inline with the potential for development. This seems reasonable and is a good improvement to the game. However while making the change the knock on effect on the rent calculation was simply not considered (possibly because a differnt developer did it, or it was done in too much haste) And during testing they probably just tested did spot testing to see that the street prices were being calculated according to length.

So I guess im in the minortiy when it comes to agreeing with re-introduction of the rent multiplier cap in the current game. (or in my books fixing the un-intended bug that they introduced with the street price change)

Whilst i think they should have introduced the fix earlier than they did i also understand why they did it without notification. In my books doing it without notification was the fairest approach. Had they announced the change then they would have had to have waited at least one rental caclulation using the multiplier, so that people could react to the change otherwise half could have fixed and half would have been stuck, and bassed on my and others expectations of what we were going to achieve on that next rent calculation it would have completely destabilised the game....who wants to play againes 100 thousand billionaires?

In fact in my opinion the current rental returns are way to high. I would prefer a higher initial float and a much smaller base rental return. with a modifier based on density...but thats a different topic.</description>
		<content:encoded><![CDATA[<p>Personally i very much doubt that the rent multiplier was specifically added, what is much more likely is that prior to the reset the rent was also being calculated on the initial cost of the street. The initial cost of the street must be being stored since it is required if you sell the street back to the bank.</p>
<p>The point being they changed the initial cost of roads to be bassed on the length so that the initial cost was more inline with the potential for development. This seems reasonable and is a good improvement to the game. However while making the change the knock on effect on the rent calculation was simply not considered (possibly because a differnt developer did it, or it was done in too much haste) And during testing they probably just tested did spot testing to see that the street prices were being calculated according to length.</p>
<p>So I guess im in the minortiy when it comes to agreeing with re-introduction of the rent multiplier cap in the current game. (or in my books fixing the un-intended bug that they introduced with the street price change)</p>
<p>Whilst i think they should have introduced the fix earlier than they did i also understand why they did it without notification. In my books doing it without notification was the fairest approach. Had they announced the change then they would have had to have waited at least one rental caclulation using the multiplier, so that people could react to the change otherwise half could have fixed and half would have been stuck, and bassed on my and others expectations of what we were going to achieve on that next rent calculation it would have completely destabilised the game&#8230;.who wants to play againes 100 thousand billionaires?</p>
<p>In fact in my opinion the current rental returns are way to high. I would prefer a higher initial float and a much smaller base rental return. with a modifier based on density&#8230;but thats a different topic.</p>
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		<title>By: Citrusblog.net</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-166</link>
		<dc:creator>Citrusblog.net</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-166</guid>
		<description>Monopoly City Streets Cheat + Tutorial (How to cheat):
http://www.citrusblog.net/?p=137</description>
		<content:encoded><![CDATA[<p>Monopoly City Streets Cheat + Tutorial (How to cheat):<br />
<a href="http://www.citrusblog.net/?p=137" rel="nofollow">http://www.citrusblog.net/?p=137</a></p>
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		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-136</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Wed, 23 Sep 2009 02:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-136</guid>
		<description>that&#039;s crazy - were you able to correlate how it taxed you that much?  typically i&#039;ve found they&#039;ll tax me as much as a third of what i have... did you have triple of that on hand?  or maybe yours was due to the property you owned?  I&#039;d love to know what the worst that can happen is...</description>
		<content:encoded><![CDATA[<p>that&#8217;s crazy &#8211; were you able to correlate how it taxed you that much?  typically i&#8217;ve found they&#8217;ll tax me as much as a third of what i have&#8230; did you have triple of that on hand?  or maybe yours was due to the property you owned?  I&#8217;d love to know what the worst that can happen is&#8230;</p>
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		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-135</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Wed, 23 Sep 2009 02:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-135</guid>
		<description>in my experience there hasn&#039;t been more chance cards with fines than beneficial ones... it could just be a very bad string of luck for you.  Chance cards have for the most part been beneficial, though i&#039;ll admit they good ones are tougher to get than they use to be.</description>
		<content:encoded><![CDATA[<p>in my experience there hasn&#8217;t been more chance cards with fines than beneficial ones&#8230; it could just be a very bad string of luck for you.  Chance cards have for the most part been beneficial, though i&#8217;ll admit they good ones are tougher to get than they use to be.</p>
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		<title>By: Anonymous</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-126</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 22 Sep 2009 22:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-126</guid>
		<description>You getting chance cards isn&#039;t really important when as you say a cheater gets many and hazards you all day long to where you cannot get out of them without selling off everything for a complete loss of income, and the rent multiplier gone, means you can never come back. Other than issues with running the game, the entire design is flawed since there is more times you will get hosed by your own or &quot;enemy&quot; chance cards than you could ever be gifted by your own chance cards, because there are more fines and hazard chance cards given than any other type.</description>
		<content:encoded><![CDATA[<p>You getting chance cards isn&#8217;t really important when as you say a cheater gets many and hazards you all day long to where you cannot get out of them without selling off everything for a complete loss of income, and the rent multiplier gone, means you can never come back. Other than issues with running the game, the entire design is flawed since there is more times you will get hosed by your own or &#8220;enemy&#8221; chance cards than you could ever be gifted by your own chance cards, because there are more fines and hazard chance cards given than any other type.</p>
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		<title>By: W.Tucker</title>
		<link>http://monopolyhq.com/2009/09/this-just-in-rent-multiplier-gone/comment-page-1/#comment-123</link>
		<dc:creator>W.Tucker</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=88#comment-123</guid>
		<description>yeah I FINALLY got two....in a row oddly enough. One gave me a prison, useless to me because at this point I dont want to cause a war with someone and would rather collect what measly rent I still receive. The second chance card took about 60% of my current cash. That blew my mind. Usually I would get the bad luck chance cards and it would take a minuscule amount but not this time.... Not liking the new rules :(</description>
		<content:encoded><![CDATA[<p>yeah I FINALLY got two&#8230;.in a row oddly enough. One gave me a prison, useless to me because at this point I dont want to cause a war with someone and would rather collect what measly rent I still receive. The second chance card took about 60% of my current cash. That blew my mind. Usually I would get the bad luck chance cards and it would take a minuscule amount but not this time&#8230;. Not liking the new rules <img src='http://monopolyhq.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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