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	<title>Comments on: Bonus Building Loophole</title>
	<atom:link href="http://monopolyhq.com/2009/09/bonus-building-loophole/feed/" rel="self" type="application/rss+xml" />
	<link>http://monopolyhq.com/2009/09/bonus-building-loophole/</link>
	<description>Strategy &#38; Tips</description>
	<lastBuildDate>Fri, 13 Apr 2012 01:53:32 +0000</lastBuildDate>
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		<title>By: MindObserver</title>
		<link>http://monopolyhq.com/2009/09/bonus-building-loophole/comment-page-1/#comment-179</link>
		<dc:creator>MindObserver</dc:creator>
		<pubDate>Fri, 25 Sep 2009 02:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=95#comment-179</guid>
		<description>This was news to me.  My brother just mentioned to me that one of his adversaries has a street producing income despite having a hazard. This confirms his theory about why.

I haven&#039;t had a chance to exploit the loophole myself. I tend to get bulldozers when I need a bonus building, bonus buildings when I need bulldozers, and bad accountant penalties when I need to build, build, build.</description>
		<content:encoded><![CDATA[<p>This was news to me.  My brother just mentioned to me that one of his adversaries has a street producing income despite having a hazard. This confirms his theory about why.</p>
<p>I haven&#8217;t had a chance to exploit the loophole myself. I tend to get bulldozers when I need a bonus building, bonus buildings when I need bulldozers, and bad accountant penalties when I need to build, build, build.</p>
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		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/09/bonus-building-loophole/comment-page-1/#comment-154</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Wed, 23 Sep 2009 20:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=95#comment-154</guid>
		<description>agreed - another way of building in some level of resilience on your streets is to simply fill up all the spots, or at least not leave enough room for a hazard.  even if someone takes out your bonus and hazards you, which will happen from time to time, all it takes is another building to fill up that spot - just in case you don&#039;t get a bonus building next round - not perfectly idea, but every little bit helps.</description>
		<content:encoded><![CDATA[<p>agreed &#8211; another way of building in some level of resilience on your streets is to simply fill up all the spots, or at least not leave enough room for a hazard.  even if someone takes out your bonus and hazards you, which will happen from time to time, all it takes is another building to fill up that spot &#8211; just in case you don&#8217;t get a bonus building next round &#8211; not perfectly idea, but every little bit helps.</p>
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		<title>By: Macavenger</title>
		<link>http://monopolyhq.com/2009/09/bonus-building-loophole/comment-page-1/#comment-153</link>
		<dc:creator>Macavenger</dc:creator>
		<pubDate>Wed, 23 Sep 2009 17:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=95#comment-153</guid>
		<description>I was saved by this little loophole the other day. I hit the number 1 spot on the local leader board, whereupon the #2 person bulldozed my bonus building and four other buildings, and set up a hazard on one of my streets, all within an hour or less. Someone else sabotaged my other main street (which I hadn&#039;t been able to put a bonus building on yet). After two hours of building, selling, and re-building green houses, I finally managed to get a couple of bonus building cards which allowed me to at least start collecting rent again. Two days later, and I have yet to see a bulldoze card. I would really love to know how that one person managed to get six chance cards in the space of an hour though :)

The problem with leaving the hazard building on the street is that now someone only needs to bulldoze your bonus building to kill your rent again. if there is no hazard, then they not only need to bulldoze your bonus building, but they also have to get a hazard card. So having the street hazard-free give you an extra level of protection.

I was thinking though: perhaps a nice twist that they could add in regards to this &quot;loophole&quot; as you call it, is to make it so that if you have both, you still get rent, but at a reduced rate. So maybe if you have 1 bonus and 1 hazard, you would get 50% of your normal rent. Maybe with two hazards but still just one bonus, the rent would reduce even more. Of course you still couldn&#039;t add a hazard to a street with a bonus building. Just a thought.</description>
		<content:encoded><![CDATA[<p>I was saved by this little loophole the other day. I hit the number 1 spot on the local leader board, whereupon the #2 person bulldozed my bonus building and four other buildings, and set up a hazard on one of my streets, all within an hour or less. Someone else sabotaged my other main street (which I hadn&#8217;t been able to put a bonus building on yet). After two hours of building, selling, and re-building green houses, I finally managed to get a couple of bonus building cards which allowed me to at least start collecting rent again. Two days later, and I have yet to see a bulldoze card. I would really love to know how that one person managed to get six chance cards in the space of an hour though <img src='http://monopolyhq.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The problem with leaving the hazard building on the street is that now someone only needs to bulldoze your bonus building to kill your rent again. if there is no hazard, then they not only need to bulldoze your bonus building, but they also have to get a hazard card. So having the street hazard-free give you an extra level of protection.</p>
<p>I was thinking though: perhaps a nice twist that they could add in regards to this &#8220;loophole&#8221; as you call it, is to make it so that if you have both, you still get rent, but at a reduced rate. So maybe if you have 1 bonus and 1 hazard, you would get 50% of your normal rent. Maybe with two hazards but still just one bonus, the rent would reduce even more. Of course you still couldn&#8217;t add a hazard to a street with a bonus building. Just a thought.</p>
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		<title>By: TJ</title>
		<link>http://monopolyhq.com/2009/09/bonus-building-loophole/comment-page-1/#comment-147</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Wed, 23 Sep 2009 14:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=95#comment-147</guid>
		<description>I generally get a few demolition cards throughout the course of a day and since I&#039;m currently top of my local leaderboard I&#039;m targeted more than others I guess.  I&#039;ve found that if I discard my first few demo cards and just keep building on my streets, then when I get down to maybe $1m or $500k left to spend and I get a demo card, I just close the browser and next time I open it up back up and someone has put a hazard on my street, I have still have the demo card and I can immediately demolish it.

Another option if you need to get rid of hazards is (as long as you have at least $1m to spend and some patience) to continually sell your cheapest house and then build it back in the same spot and eventually you&#039;ll get a demo card.</description>
		<content:encoded><![CDATA[<p>I generally get a few demolition cards throughout the course of a day and since I&#8217;m currently top of my local leaderboard I&#8217;m targeted more than others I guess.  I&#8217;ve found that if I discard my first few demo cards and just keep building on my streets, then when I get down to maybe $1m or $500k left to spend and I get a demo card, I just close the browser and next time I open it up back up and someone has put a hazard on my street, I have still have the demo card and I can immediately demolish it.</p>
<p>Another option if you need to get rid of hazards is (as long as you have at least $1m to spend and some patience) to continually sell your cheapest house and then build it back in the same spot and eventually you&#8217;ll get a demo card.</p>
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		<title>By: MonopolyHQ</title>
		<link>http://monopolyhq.com/2009/09/bonus-building-loophole/comment-page-1/#comment-146</link>
		<dc:creator>MonopolyHQ</dc:creator>
		<pubDate>Wed, 23 Sep 2009 13:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=95#comment-146</guid>
		<description>I realize it&#039;s not totally fresh, but with the rent issues the last few days this had to take a backseat.  Plus, a lot of players don&#039;t actually know about it or how it works.</description>
		<content:encoded><![CDATA[<p>I realize it&#8217;s not totally fresh, but with the rent issues the last few days this had to take a backseat.  Plus, a lot of players don&#8217;t actually know about it or how it works.</p>
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	<item>
		<title>By: this is</title>
		<link>http://monopolyhq.com/2009/09/bonus-building-loophole/comment-page-1/#comment-144</link>
		<dc:creator>this is</dc:creator>
		<pubDate>Wed, 23 Sep 2009 12:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://monopolyhq.com/?p=95#comment-144</guid>
		<description>This is old news</description>
		<content:encoded><![CDATA[<p>This is old news</p>
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